Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level. This unit is capable of basic healing.
Advances from: | Mage Commander |
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Advances to: | |
Cost: | 125 |
HP: | 57 |
Movement: | 6 |
XP: | 150 |
Level: | 4 |
Alignment: | neutral |
ID | Mage Magister |
Abilities: | heals +4, leadership |
staff impact | 10 - 2 melee | ||
fireball fire | 16 - 4 ranged | magical |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 40% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | - | 0% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | - | 0% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | - | 0% |
Village | 1 | 60% |